And now, for the continuation of part one of the mother of all Wii game reviews…
8. Super Monkey Ball: Banana Blitz: 1/5
This is another easy place to start, because Super Monkey Ball is terrible. For your own sanity and wallet, do not even rent this game.
Super Monkey Ball has two game modes. The first is classic Monkey Ball, where you roll your crazy little monkey down a Marble Madness-esque course encased in a balloon. The only challenge is in trying to master the frustrating controls. Level design is boring, frustrating, or both.
They didn’t even make the Wii remote enjoyable to use in such an obvious avenue for motion sensitivity. The controls were fairly responsive, to the point of oversensitivity, but were not customizable. You have to hold the remote pointing toward the television, as opposed to sideways like an NES controller, which would make much more sense to me. It became uncomfortable after only two levels. On top of the discomfort, your wrist is just not designed to make quick movements in the manner they intend, which could even lead to RSI.
So, let’s ignore the first game mode. The second is even worse. Sad, really. It’s a collection of 50 minigames a la Wii Sports or Wii Play, though shorter, not replayable, and less fun in general. In fact, most of the games don’t even behave as the (briefly shown, opaque) instructions claim. Several don’t work at all. I can only remember two or three of the 50 minigames. My only guess is that the “monkey ball” portion was in development when an executive saw the success of minigame-style Wii titles and insisted on their inclusion. The result is truly painful.
9. Super Smash Bros. Brawl: 4.5/5
Great little fighter. I don’t think Brawl is as expansive as most other reviews say, but there is a lot of content. The main fighting mode is great. There are at least 40 characters and 50 levels, and with the level editor you can make interesting new ones. If you’re new to Super Smash Bros., you might be surprised to find that fights aren’t just melee combat. Levels come alive and present various obstacles throughout the fight. They’re also much larger than in most fighting games and present multiple areas and tiers for variety. Many aspects of the rules of combat can be adjusted to your liking. Some are serious, some for fun, like wearing a flower on your head or breathing fiery curry breath.
On top of standard combat, one of my favorite challenges is the Event mode. There are different events for single player and multiplayer, and there’s a good amount of variety in the goals. One mode involves killing 50 enemies in one loop around the course. Another involves beating all of the original Smash Bros. characters in one round. Another involves beating colored koopa troopas in a certain order. They’re challenging and they offer difficulty levels and trophies to keep you coming back.
There is a single player mode, called Subspace Emissary, but it feels… odd. It’s reminiscent of an old-school platformer with new graphics. Honestly, this is my only complaint about the game, and it’s why I can’t give a perfect 5/5 score. There just isn’t enough unique about this mode to keep my interest. It has its moments – I particularly like the Donkey Kong levels – but there are just as many annoying moments. You can’t pick your characters for a large portion of the mode, and you often get stuck with Pit. Since Pit is a new addition to Brawl, I can understand the reason for this, but he’s also not as polished as the returning characters and tends to annoy.
There are a few other mini-modes, like a coin-shooting game and sticker collection, but they’re not really worth discussing. Feel free to ignore them and enjoy the Brawl and Event modes, which really are classic. Recommended for almost anyone, though I’d strongly advise you play with a friend or three.
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