Mother of All Wii Game Reviews: Part Two

And now, for the continuation of part one of the mother of all Wii game reviews…

8. Super Monkey Ball: Banana Blitz: 1/5

This is another easy place to start, because Super Monkey Ball is terrible. For your own sanity and wallet, do not even rent this game.

Super Monkey Ball has two game modes. The first is classic Monkey Ball, where you roll your crazy little monkey down a Marble Madness-esque course encased in a balloon. The only challenge is in trying to master the frustrating controls. Level design is boring, frustrating, or both.

They didn’t even make the Wii remote enjoyable to use in such an obvious avenue for motion sensitivity. The controls were fairly responsive, to the point of oversensitivity, but were not customizable. You have to hold the remote pointing toward the television, as opposed to sideways like an NES controller, which would make much more sense to me. It became uncomfortable after only two levels. On top of the discomfort, your wrist is just not designed to make quick movements in the manner they intend, which could even lead to RSI.

So, let’s ignore the first game mode. The second is even worse. Sad, really. It’s a collection of 50 minigames a la Wii Sports or Wii Play, though shorter, not replayable, and less fun in general. In fact, most of the games don’t even behave as the (briefly shown, opaque) instructions claim. Several don’t work at all. I can only remember two or three of the 50 minigames. My only guess is that the “monkey ball” portion was in development when an executive saw the success of minigame-style Wii titles and insisted on their inclusion. The result is truly painful.

9. Super Smash Bros. Brawl: 4.5/5

Great little fighter. I don’t think Brawl is as expansive as most other reviews say, but there is a lot of content. The main fighting mode is great. There are at least 40 characters and 50 levels, and with the level editor you can make interesting new ones. If you’re new to Super Smash Bros., you might be surprised to find that fights aren’t just melee combat. Levels come alive and present various obstacles throughout the fight. They’re also much larger than in most fighting games and present multiple areas and tiers for variety. Many aspects of the rules of combat can be adjusted to your liking. Some are serious, some for fun, like wearing a flower on your head or breathing fiery curry breath.

On top of standard combat, one of my favorite challenges is the Event mode. There are different events for single player and multiplayer, and there’s a good amount of variety in the goals. One mode involves killing 50 enemies in one loop around the course. Another involves beating all of the original Smash Bros. characters in one round. Another involves beating colored koopa troopas in a certain order. They’re challenging and they offer difficulty levels and trophies to keep you coming back.

There is a single player mode, called Subspace Emissary, but it feels… odd. It’s reminiscent of an old-school platformer with new graphics. Honestly, this is my only complaint about the game, and it’s why I can’t give a perfect 5/5 score. There just isn’t enough unique about this mode to keep my interest. It has its moments - I particularly like the Donkey Kong levels - but there are just as many annoying moments. You can’t pick your characters for a large portion of the mode, and you often get stuck with Pit. Since Pit is a new addition to Brawl, I can understand the reason for this, but he’s also not as polished as the returning characters and tends to annoy.

There are a few other mini-modes, like a coin-shooting game and sticker collection, but they’re not really worth discussing. Feel free to ignore them and enjoy the Brawl and Event modes, which really are classic. Recommended for almost anyone, though I’d strongly advise you play with a friend or three.

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Mother of All Wii Game Reviews: Part One

We at Halffull don’t take the easy route. It would be too simple to write ordinary reviews. Let’s up the ante.

How about fourteen Wii game reviews?!

1. Super Mario Galaxy: 5/5

This is an easy place to start because the game is delightful. It’s a true spiritual successor to Super Mario 64 and is every bit as fun to play.

The addictive elements are there - quick gameplay, content that’s always fresh, beautiful graphics, and intuitive controls. You can play for 10 minutes and feel a sense of accomplishment by getting a star, or you can play for hours and complete whole worlds.

The controls are intuitive, even in a vast 3d setting, and the levels are forgiving if you misstep. Motion controls are used just enough not to be cumbersome. You point at the screen with the remote to shoot projectiles, and shake the remote to spin Mario like a top, which is now one of the main gameplay mechanics.

The game design is classic Miyamoto. You never repeat the same puzzle twice. Each level feels like a new adventure. Visually, you can see the trend towards a younger audience that started way back with the Yoshi games on SNES , but it’s almost endearing. Plus, if you really don’t like the children’s stories, they’re entirely optional. You still get a great game. Highly recommended if you’ve ever liked a Mario title.

2. Warioware: Smooth Moves: 4/5

Reviews of Warioware have been polarized. Metacritic shows generally favorable reviews, but scores range from 56 to 100 and user reviews average 6.5. I assume this is because of the nature of the game - a sort of extreme version of the minigame trend we see with many Wii games.

Personally, I like minigames, whether standalone or baked into full games. They give you an opportunity to try different things at a rapid pace. Warioware takes this to the extreme with just about the shortest games imaginable - 3 to 5 seconds on average. It gives you just enough time to get a sense of what’s going on, then you immediately have to solve the puzzle by moving the remote in whatever seems like the correct way. There are so many microgames that they built a full game on 3-5 second experiences. Sure, it won’t last you as long as Super Mario Galaxy, but it’s the type of game you can return to many times because you definitely won’t remember all of the challenges.

The games are based on a set of controller styles, such as “The Elephant,” which involves you holding the remote straight out from your nose like a trunk, or “The Waiter,” where you balance the remote flat on the palm of your hand. You have to change styles very quickly between microgames , particularly near the end of the game where you’re only given a second or two to change posture. This keeps the energy high and keeps the strange looks coming.

The game was challenging enough to stay interesting for the 3-4 hours it took to beat. (This does not include any time going back and replaying the games.) For the most part, the controls worked as expected, though there were one or two games (out of around 100) that I couldn’t figure out. Recommended if you like minigames and have a sense of humor.

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Asides

05.08 (0)
redshift: Highly recommended: the Broken Pixels podcast. Hilarious reviews of 15+ year old games. The default player name in China Warrior was “fuckchop.”
05.03 (0)
redshift: You can actually buy a Kindle from Amazon now… I’d love to try one, but I’m still not sure on the interface.
03.14 (0)
redshift: How could I not wish everyone a happy Pi Day? Show your level of geekiness… 3.14159265358979323…
01.24 (1)
redshift: If you laugh at this baby humor, you’re a terrible, terrible person.
01.19 (0)
redshift: Learn Photoshop in three parts… restraining order optional.
01.07 (0)
redshift: You may not be eating sushi correctly